# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=Finger32 - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to Finger32 - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "Finger32 - Win32 Release" && "$(CFG)" !=\
 "Finger32 - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "Finger32.mak" CFG="Finger32 - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Finger32 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Finger32 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
MTL=mktyplib.exe
RSC=rc.exe
CPP=cl.exe

!IF  "$(CFG)" == "Finger32 - Win32 Release"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "."
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\.
INTDIR=.\WinRel

ALL : "$(OUTDIR)\Finger32.exe"

CLEAN : 
	-@erase ".\Finger32.exe"
	-@erase ".\WinRel\CFINGOBJ.OBJ"
	-@erase ".\WinRel\CSOCKET.OBJ"
	-@erase ".\WinRel\CHOST.OBJ"
	-@erase ".\WinRel\FINGER.res"
	-@erase ".\WinRel\CWINSOCK.OBJ"
	-@erase ".\WinRel\CASYNCDB.OBJ"
	-@erase ".\WinRel\FINGER.OBJ"
	-@erase ".\WinRel\CSOCKADR.OBJ"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
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# ADD BASE CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /c
# ADD CPP /nologo /W3 /GX /O1 /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /ML /W3 /GX /O1 /I "..\..\common" /D "WIN32" /D "NDEBUG" /D\
 "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)/Finger32.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\WinRel/
CPP_SBRS=
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "..\..\common" /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/FINGER.res" /i "..\..\common" /d "NDEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Finger32.bsc" 
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 oldnames.lib /nologo /stack:0x10240 /subsystem:windows /machine:IX86
# ADD LINK32 oldnames.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0x10240 /subsystem:windows /machine:IX86
LINK32_FLAGS=oldnames.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
 comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
 odbc32.lib odbccp32.lib /nologo /stack:0x10240 /subsystem:windows\
 /incremental:no /pdb:"$(OUTDIR)/Finger32.pdb" /machine:IX86\
 /def:".\FINGER32.DEF" /out:"$(OUTDIR)/Finger32.exe" 
DEF_FILE= \
	".\FINGER32.DEF"
LINK32_OBJS= \
	"$(INTDIR)/CFINGOBJ.OBJ" \
	"$(INTDIR)/CSOCKET.OBJ" \
	"$(INTDIR)/CHOST.OBJ" \
	"$(INTDIR)/CWINSOCK.OBJ" \
	"$(INTDIR)/CASYNCDB.OBJ" \
	"$(INTDIR)/FINGER.OBJ" \
	"$(INTDIR)/CSOCKADR.OBJ" \
	"$(INTDIR)/FINGER.res" \
	"..\..\msvclibs\WSOCK32.LIB" \
	"..\..\msvclibs\CTL3D32.LIB"

"$(OUTDIR)\Finger32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "Finger32 - Win32 Debug"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "."
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\.
INTDIR=.\WinDebug

ALL : "$(OUTDIR)\Finger32.exe"

CLEAN : 
	-@erase ".\Finger32.exe"
	-@erase ".\WinDebug\CFINGOBJ.OBJ"
	-@erase ".\WinDebug\CSOCKET.OBJ"
	-@erase ".\WinDebug\CHOST.OBJ"
	-@erase ".\WinDebug\FINGER.res"
	-@erase ".\WinDebug\CWINSOCK.OBJ"
	-@erase ".\WinDebug\CASYNCDB.OBJ"
	-@erase ".\WinDebug\FINGER.OBJ"
	-@erase ".\WinDebug\CSOCKADR.OBJ"
	-@erase ".\Finger32.ilk"
	-@erase ".\Finger32.pdb"
	-@erase ".\WinDebug\vc40.pdb"
	-@erase ".\WinDebug\vc40.idb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

# ADD BASE CPP /nologo /MT /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common" /D "WIN32" /D\
 "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)/Finger32.pch" /YX\
 /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\WinDebug/
CPP_SBRS=
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "..\..\common" /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/FINGER.res" /i "..\..\common" /d "_DEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Finger32.bsc" 
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 oldnames.lib /nologo /stack:0x10240 /subsystem:windows /debug /machine:IX86
# ADD LINK32 oldnames.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0x10240 /subsystem:windows /debug /machine:IX86
LINK32_FLAGS=oldnames.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
 comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
 odbc32.lib odbccp32.lib /nologo /stack:0x10240 /subsystem:windows\
 /incremental:yes /pdb:"$(OUTDIR)/Finger32.pdb" /debug /machine:IX86\
 /def:".\FINGER32.DEF" /out:"$(OUTDIR)/Finger32.exe" 
DEF_FILE= \
	".\FINGER32.DEF"
LINK32_OBJS= \
	"$(INTDIR)/CFINGOBJ.OBJ" \
	"$(INTDIR)/CSOCKET.OBJ" \
	"$(INTDIR)/CHOST.OBJ" \
	"$(INTDIR)/CWINSOCK.OBJ" \
	"$(INTDIR)/CASYNCDB.OBJ" \
	"$(INTDIR)/FINGER.OBJ" \
	"$(INTDIR)/CSOCKADR.OBJ" \
	"$(INTDIR)/FINGER.res" \
	"..\..\msvclibs\WSOCK32.LIB" \
	"..\..\msvclibs\CTL3D32.LIB"

"$(OUTDIR)\Finger32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "Finger32 - Win32 Release"
# Name "Finger32 - Win32 Debug"

!IF  "$(CFG)" == "Finger32 - Win32 Release"

!ELSEIF  "$(CFG)" == "Finger32 - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=\source\msvclibs\WSOCK32.LIB

!IF  "$(CFG)" == "Finger32 - Win32 Release"

!ELSEIF  "$(CFG)" == "Finger32 - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\source\msvclibs\CTL3D32.LIB

!IF  "$(CFG)" == "Finger32 - Win32 Release"

!ELSEIF  "$(CFG)" == "Finger32 - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\FINGER32.DEF

!IF  "$(CFG)" == "Finger32 - Win32 Release"

!ELSEIF  "$(CFG)" == "Finger32 - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\source\common\CFINGOBJ.CPP
DEP_CPP_CFING=\
	"..\..\common\cfingobj.h"\
	"..\..\common\myassert.h"\
	"..\..\common\csockadr.h"\
	"..\..\common\chost.h"\
	"..\..\common\csocket.h"\
	"..\..\common\cwinsock.h"\
	"..\..\common\casyncdb.h"\
	

"$(INTDIR)\CFINGOBJ.OBJ" : $(SOURCE) $(DEP_CPP_CFING) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\source\common\CSOCKET.CPP
DEP_CPP_CSOCK=\
	"..\..\common\csocket.h"\
	"..\..\common\myassert.h"\
	"..\..\common\cwinsock.h"\
	"..\..\common\csockadr.h"\
	

"$(INTDIR)\CSOCKET.OBJ" : $(SOURCE) $(DEP_CPP_CSOCK) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\source\common\CHOST.CPP
DEP_CPP_CHOST=\
	"..\..\common\chost.h"\
	"..\..\common\myassert.h"\
	"..\..\common\cwinsock.h"\
	"..\..\common\csockadr.h"\
	"..\..\common\casyncdb.h"\
	

"$(INTDIR)\CHOST.OBJ" : $(SOURCE) $(DEP_CPP_CHOST) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\source\finger\FINGER.RC
DEP_RSC_FINGE=\
	"..\finger.rh"\
	"..\..\common\errno.rc"\
	

!IF  "$(CFG)" == "Finger32 - Win32 Release"


"$(INTDIR)\FINGER.res" : $(SOURCE) $(DEP_RSC_FINGE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/FINGER.res" /i "..\..\common" /i\
 "\source\finger" /d "NDEBUG" $(SOURCE)


!ELSEIF  "$(CFG)" == "Finger32 - Win32 Debug"


"$(INTDIR)\FINGER.res" : $(SOURCE) $(DEP_RSC_FINGE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/FINGER.res" /i "..\..\common" /i\
 "\source\finger" /d "_DEBUG" $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\source\common\CWINSOCK.CPP
DEP_CPP_CWINS=\
	"..\..\common\cwinsock.h"\
	"..\..\common\myassert.h"\
	

"$(INTDIR)\CWINSOCK.OBJ" : $(SOURCE) $(DEP_CPP_CWINS) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\source\common\CASYNCDB.CPP
DEP_CPP_CASYN=\
	"..\..\common\casyncdb.h"\
	"..\..\common\myassert.h"\
	"..\..\common\cwinsock.h"\
	

"$(INTDIR)\CASYNCDB.OBJ" : $(SOURCE) $(DEP_CPP_CASYN) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\source\finger\FINGER.CPP
DEP_CPP_FINGER=\
	"..\..\common\cfingobj.h"\
	"..\finger.rh"\
	"..\..\common\myassert.h"\
	"..\..\common\csockadr.h"\
	"..\..\common\chost.h"\
	"..\..\common\csocket.h"\
	"..\..\common\cwinsock.h"\
	"..\..\common\casyncdb.h"\
	

"$(INTDIR)\FINGER.OBJ" : $(SOURCE) $(DEP_CPP_FINGER) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=\source\common\CSOCKADR.CPP
DEP_CPP_CSOCKA=\
	"..\..\common\csockadr.h"\
	

"$(INTDIR)\CSOCKADR.OBJ" : $(SOURCE) $(DEP_CPP_CSOCKA) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
# End Target
# End Project
################################################################################
